Humans + RFID + Pac-Man = Pac-Lan (from Lancaster University)
“To play the game, the Pac-Lan player collects pills using the mobile which are in the form of coloured plastic discs containing RFID tags placed around the maze. Four other players take the role of the ghosts who attempt to hunt down the Pac-Lan. A Java application, running on a mobile phone connects Pac-Lan and the Ghosts to a central game server using GPRS. The server relays to Pac-Lan his current position and that of the ghosts based on the pills he has collected.  The ghosts ‘kill’ Pac-Lan by detecting him via RFID on his clothing.”


4 Responses to “Pac-Lan”

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