Archive for the ‘Game’ Category

180 x 120

March 2, 2006

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Testing… this is not a simulation.

“We invite you to thrust yourself within a space where mobs, crowds, tuples, and even the wallflower are active participants in a delicious interactive architecture of interwoven patterns”

This installation explores the difference of statistically projected behaviors through an over-mapping with actual behavior. Using RFID tags and a range of antennas each corresponding to a particular behavioral zone, the group and individual behavior of participants at an event is tracked, logging in event statistics, such as an individuals duration of stay, time of entry, and favored geographic locations (near the bar, the lounge etc).

During the actual event, people can track themselves through their unique RFID number, with their location and time information projected onto the screen in real time, creating a cross referencing of real and forecast information, that is highly event and location specific.

This event seems like so much fun and I see many crossovers with our project; overtly tagging participants and making them become active, then using the data to produce a different way of experiencing/exploring space – I like it!

Urban Eyes

February 27, 2006

Urban Eyes

Urban Eyes is a project in which you feed some pigeons and then they ‘send you’ pictures of their ‘bird’s eye view’. Well, they trigger CCTV cameras which send you a picture, but it’s still pretty nice. I was wandering though about how healthy it is for the pigeons to basically eat a load of tagged birdseed? Slightly confused about it, although we do like this project! Can the rest of us be tagged and tracked by inadvertently eating a RFID tag?

Pac-Lan

February 27, 2006

Pac-Lan

Humans + RFID + Pac-Man = Pac-Lan (from Lancaster University)
“To play the game, the Pac-Lan player collects pills using the mobile which are in the form of coloured plastic discs containing RFID tags placed around the maze. Four other players take the role of the ghosts who attempt to hunt down the Pac-Lan. A Java application, running on a mobile phone connects Pac-Lan and the Ghosts to a central game server using GPRS. The server relays to Pac-Lan his current position and that of the ghosts based on the pills he has collected.  The ghosts ‘kill’ Pac-Lan by detecting him via RFID on his clothing.”